

DAWN OF FAITH
DAWN OF FAITH
The greater the vow, the greater the power.
A cinematic, party-based action RPG.
The greater the vow, the greater the power.
A cinematic, party-based action RPG.



The playable prototype has two characters with distinct combat kits, real-time character switching, three enemy types, a boss fight, and additional gameplay systems - built solo, now in development with a gameplay programmer.
The playable prototype has two characters with distinct combat kits, real-time character switching, three enemy types, a boss fight, and additional gameplay systems - built solo, now in development with a gameplay programmer.
The playable prototype has two characters with distinct combat kits, real-time character switching, three enemy types, a boss fight, and additional gameplay systems - built solo, now in development with a gameplay programmer.
In active development in Unreal Engine 5.
Targeting new-gen console and PC release.
In active development in Unreal Engine 5.
Targeting new-gen console and PC release.
In active development in Unreal Engine 5.
Targeting new-gen console and PC release.





Core Pillars
What is Dawn of Faith?
What is Dawn of Faith?
What is Dawn of Faith?
Ardun is a world drawn from Middle Eastern and Levantine myth.
You begin as Dawi of the Great Kaar Clan, a stubborn boy who leaves his home in Valdros, the northern realm, in pursuit of the unknown. Kaeris, a Legendary Seeker, vanished after setting out on his second journey beyond the Ice Wall, the mysterious edge of the known world. Dawi means to follow him.
To get there, he must first survive the Seeker Trials, a grueling annual event that only the brave, the curious, or the lucky can hope to pass. The few who do become Seekers: specialists who question the truth, push the horizons of humanity, and chase the unknown. Seekers master Ruh, a latent aura present in all beings, which each Seeker manifests as a power reflecting their inner nature.
To reach the Ice Wall, Dawi will have to master Ruh, earn his place as a Seeker, and gather strong allies along the way.
But the land between Ardun’s civilizations belongs to older, more dangerous things, and Dawi’s ambition may put him and his friends on a direct collision course with powerful figures who have plans of their own.
Ardun is a world drawn from Middle Eastern and Levantine myth.
You begin as Dawi of the Great Kaar Clan, a stubborn boy who leaves his home in Valdros, the northern realm, in pursuit of the unknown. Kaeris, a Legendary Seeker, vanished after setting out on his second journey beyond the Ice Wall, the mysterious edge of the known world. Dawi means to follow him.
To get there, he must first survive the Seeker Trials, a grueling annual event that only the brave, the curious, or the lucky can hope to pass. The few who do become Seekers: specialists who question the truth, push the horizons of humanity, and chase the unknown. Seekers master Ruh, a latent aura present in all beings, which each Seeker manifests as a power reflecting their inner nature.
To reach the Ice Wall, Dawi will have to master Ruh, earn his place as a Seeker, and gather strong allies along the way.
But the land between Ardun’s civilizations belongs to older, more dangerous things, and Dawi’s ambition may put him and his friends on a direct collision course with powerful figures who have plans of their own.
Ardun is a world drawn from Middle Eastern and Levantine myth.
You begin as Dawi of the Great Kaar Clan, a stubborn boy who leaves his home in Valdros, the northern realm, in pursuit of the unknown. Kaeris, a Legendary Seeker, vanished after setting out on his second journey beyond the Ice Wall, the mysterious edge of the known world. Dawi means to follow him.
To get there, he must first survive the Seeker Trials, a grueling annual event that only the brave, the curious, or the lucky can hope to pass. The few who do become Seekers: specialists who question the truth, push the horizons of humanity, and chase the unknown. Seekers master Ruh, a latent aura present in all beings, which each Seeker manifests as a power reflecting their inner nature.
To reach the Ice Wall, Dawi will have to master Ruh, earn his place as a Seeker, and gather strong allies along the way.
But the land between Ardun’s civilizations belongs to older, more dangerous things, and Dawi’s ambition may put him and his friends on a direct collision course with powerful figures who have plans of their own.

PARTY-BASED ACTION
Swap between Seekers mid-fight. Each has a different kit, and most fights have more than one right answer.
Reactive Combat Flow
Every enemy attack demands a precise response. Block, dodge, parry, or counter. Turning each encounter into a high-risk, high-reward dance.
RPG Systems
Stat growth, skill paths, the restrictions you bind yourself to, and which Seekers you bring.
Core Pillars
Core Pillars
A Fresh Story And World
A Fresh Story And World
A Fresh Story And World
Ardun is built from Levantine and Mesopotamian myth. Sources almost untouched in games.
Ardun is built from Levantine and Mesopotamian myth. Sources almost untouched in games.
Ardun is built from Levantine and Mesopotamian myth. Sources almost untouched in games.
Enemies as a Puzzle to Be Solved
Enemies as a Puzzle to Be Solved
Enemies will conceal their weaknesses and abilities, requiring you to use your Ruh and wit to deduce what they are doing in order to prevail. Inspired by battle shonen.
Enemies will conceal their weaknesses and abilities, requiring you to use your Ruh and wit to deduce what they are doing in order to prevail. Inspired by battle shonen.
Enemies will conceal their weaknesses and abilities, requiring you to use your Ruh and wit to deduce what they are doing in order to prevail. Inspired by battle shonen.
Ruh Aura Power System
Ruh Aura Power System
Ruh Aura Power System
The aura every Seeker must learn to master. Shared fundamentals, abilities unique to each user, and self-imposed restrictions that grant explosive power at a cost.
The aura every Seeker must learn to master. Shared fundamentals, abilities unique to each user, and self-imposed restrictions that grant explosive power at a cost.
The aura every Seeker must learn to master. Shared fundamentals, abilities unique to each user, and self-imposed restrictions that grant explosive power at a cost.
Party-Based Action
Party-Based Action
Swap between Seekers mid-fight. Each has a different kit, and most fights have more than one right answer.
Swap between Seekers mid-fight. Each has a different kit, and most fights have more than one right answer.
Reactive Combat Flow
Every enemy attack demands a precise response. Decide whether to block, dodge, parry, or counter. Turning each encounter into a high-risk, high-reward dance.
Every enemy attack demands a precise response. Decide whether to block, dodge, parry, or counter. Turning each encounter into a high-risk, high-reward dance.
RPG Systems
RPG Systems
Stat growth, skill paths, the restrictions you bind yourself to, and which Seekers you bring.
Stat growth, skill paths, the restrictions you bind yourself to, and which Seekers you bring.
CHARACTER SPOTLIGHT
CHARACTER SPOTLIGHT
CHARACTER SPOTLIGHT
(Placeholder concepts. These are AI-generated stand-ins to communicate the world until our art director gives Ardun its real form.)
(Placeholder concepts. These are AI-generated stand-ins to communicate the world until our art director gives Ardun its real form.)

Dawi Kaar
Raised in the frozen North, Dawi is brave, optimistic, and dangerously stubborn. A young Valdrosi and martial artist whose courage outweighs his experience.
Dawi Kaar
Raised in the frozen North, Dawi is brave, optimistic, and dangerously stubborn. A young Valdrosi and martial artist whose courage outweighs his experience.
Dawi Kaar
Raised in the frozen North, Dawi is brave, optimistic, and dangerously stubborn. A young Valdrosi and martial artist whose courage outweighs his experience.

Kaenira
A princess and elite archer of the Ashari Kingdom. Sharp-tongued, dutiful, and impatient with anyone slower than her, which is most people. She has never had a friend she didn't outrank.
Dagon, The Drowned King
A holy man twisted into his true form. His followers worship him still. They believe he is the one who will end their famine, and they may be right.


Kaenira
A princess and elite archer of the Ashari Kingdom. Sharp-tongued, dutiful, and impatient with anyone slower than her, which is most people. She has never had a friend she didn't outrank.
Kaenira
A princess and elite archer of the Ashari Kingdom. Sharp-tongued, dutiful, and impatient with anyone slower than her, which is most people. She has never had a friend she didn't outrank.
Dagon, The Drowned King
A holy man twisted into his true form. His followers worship him still. They believe he is the one who will end their famine, and they may be right.
Dagon, The Drowned King
A holy man twisted into his true form. His followers worship him still. They believe he is the one who will end their famine, and they may be right.

The World of Ardun
The World of Ardun
The World of Ardun
(Placeholder concepts. These are AI-generated stand-ins to communicate the world until our art director gives Ardun its real form.)
(Placeholder concepts. These are AI-generated stand-ins to communicate the world until our art director gives Ardun its real form.)


Valdros, The Frozen North
Valdros, The Frozen North
Valdros, The Frozen North
Birthplace of the Great Kaar Clan. Towering citadels, brutal winds, and mountains etched with ancient runes.
A people forged by resilience, and haunted by legends that may no longer be legends.
Birthplace of the Great Kaar Clan. Towering citadels, brutal winds, and mountains etched with ancient runes.
A people forged by resilience, and haunted by legends that may no longer be legends.
Birthplace of the Great Kaar Clan. Towering citadels, brutal winds, and mountains etched with ancient runes.
A people forged by resilience, and haunted by legends that may no longer be legends.
Elder Village
Elder Village
Elder Village
A Serai for travelers to rest, where there is more than meets the eye.
A Serai for travelers to rest, where there is more than meets the eye.
A Serai for travelers to rest, where there is more than meets the eye.




The Black Peak
The Black Peak
The Black Peak
The starting point of the first Seeker Trial.
The starting point of the first Seeker Trial.
The starting point of the first Seeker Trial.
Cherub
Cherub
Cherub
The scriptures describe a fearsome thing with many faces on a single head. No two accounts agree on how many.
The scriptures describe a fearsome thing with many faces on a single head. No two accounts agree on how many.
The scriptures describe a fearsome thing with many faces on a single head. No two accounts agree on how many.


The Sanctuary of The Seekers
The Sanctuary of The Seekers
The Sanctuary of The Seekers
A hidden stronghold where the Order of Seekers trains the brave and the foolish.
Part temple, part proving ground, part court.
Those who reach it are tested. Few return unchanged.
A hidden stronghold where the Order of Seekers trains the brave and the foolish.
Part temple, part proving ground, part court.
Those who reach it are tested. Few return unchanged.
A hidden stronghold where the Order of Seekers trains the brave and the foolish.
Part temple, part proving ground, part court.
Those who reach it are tested. Few return unchanged.
Nephilim
Nephilim
Nephilim
Giants. They are said to have walked here before the Flood, and some say they never left.
Giants. They are said to have walked here before the Flood, and some say they never left.
Giants. They are said to have walked here before the Flood, and some say they never left.

KAEN GAMES
KAEN GAMES
A new independent studio based in Beirut, making games out of Middle Eastern myth.
A new independent studio based in Beirut, making games out of Middle Eastern myth.

David Mansour
Founder & Creative Director
Ex Startup Co-Founder worked with D3 incubator (Montreal) and granted funding by Georgetown University (Washington).
Ex Engineer & Project Manager (Dar, Concordia University) turned creator of the Dawn of Faith universe, leading narrative vision, game design, and direction.
Built the base prototype and wrote the script, delving into the various disciplines of game development including game design, programming, level design, animation, environment art, VFX, sound.
David Mansour
Founder & Creative Director
Ex Startup Co-Founder worked with D3 incubator (Montreal) and granted funding by Georgetown University (Washington).
Ex Engineer & Project Manager (Dar, Concordia University) turned creator of the Dawn of Faith universe, leading narrative vision, game design, and direction.
Built the base prototype and wrote the script, delving into the various disciplines of game development including game design, programming, level design, animation, environment art, VFX, sound.
Join Us
Project DOF is pre-funding. We’re building the demo and trailer that will found the studio, and looking for the people who will lead it with us.
Project DOF is pre-funding. We’re building the demo and trailer that will found the studio, and looking for the people who will lead it with us.
Composer: define the musical identity of Ardun, rooted in Levantine and Mesopotamian sound.
Art Director: concept art and worldbuilding. Give Ardun its true face.
Lead Writer: develop the story and characters with us and keep the world consistent.
Get in touch: david.mansour@kaengames.com
Composer: define the musical identity of Ardun, rooted in Levantine and Mesopotamian sound.
Art Director: concept art and worldbuilding. Give Ardun its true face.
Lead Writer: develop the story and characters with us and keep the world consistent.
Get in touch: david.mansour@kaengames.com
KAEN GAMES
A new independent studio based in Beirut, making games out of Middle Eastern myth.

David Mansour
Founder & Creative Director
Ex Startup Co-Founder worked with D3 incubator (Montreal) and granted funding by Georgetown University (Washington).
Ex Engineer & Project Manager (Dar, Concordia University) turned creator of the Dawn of Faith universe, leading narrative vision, game design, and direction.
Built the base prototype and wrote the script, delving into the various disciplines of game development including game design, programming, level design, animation, environment art, VFX, sound.
Join Us
Project DOF is pre-funding. We’re building the demo and trailer that will found the studio, and looking for the people who will lead it with us.
Composer: define the musical identity of Ardun, rooted in Levantine and Mesopotamian sound.
Art Director: concept art and worldbuilding. Give Ardun its true face.
Lead Writer: develop the story and characters with us and keep the world consistent.
Get in touch: david.mansour@kaengames.com
KAEN GAMES
KAEN GAMES